

- #Factorio nuclear reactor setup how to
- #Factorio nuclear reactor setup mod
- #Factorio nuclear reactor setup mods
The heat can be used to convert water to steam using a heat exchanger and the steam can be consumed by steam turbines to produce power.Ī reactor without neighbor bonus needs 4 heat exchangers so that all its heat gets consumed. These fuel cells are then burned in a nuclear reactor to create heat. In general, nuclear power is produced by the following production chain: Uranium ore is mined and processed to uranium-235 and uranium-238, then uranium fuel cells are created from the two. Nuclear power See also: Tutorial:Nuclear power 1 solar panel produces 42KW after factoring in the night (Factorio forums).

Perfectly optimal solar network (Factorio forums).Where game_day is the number of seconds in the game day which is 25000/60 s by default.
#Factorio nuclear reactor setup mod
If the only effect the mod has on the game is it changes the total length of one day, without changing the ratio of dusk : day : dawn : night, then the equation can be simplified asĪccumulators / Solar_panels = 0.002016 /s × game_day This equation could also be used to remember the vanilla optimal ratio given its simplicity. Compact 4-Reactor Nuclear Setup : factorio.
#Factorio nuclear reactor setup how to
Nuclear Power is here Let's check out builds, ratios, and how to get uranium working for us Designs for 1, 2, and 4 reactors, as well as blueprints for.
#Factorio nuclear reactor setup mods
If the player uses mods which change the power generation of solar panels, or the energy storage of accumulators, but not the length of days, a simplified version of this equation can be used.Īccumulators / Solar_panels = 70 s × Solar_power / Accumulator_energy About Nuclear Factorio Reactor Setup Blueprint. Which, given the default time lengths of: day = 12500/60 s dawn or dusk = 5000/60 s night = 2500/60 s, and the default: Solar_power = 60 kW Accumulator_energy = 5 MJ = 5000 kJ, gives the optimal ratio of 0.84 accumulators per solar panel. (day + dawn) × (night + dawn × (day + dawn) / game_day) / game_day In vanilla factorio, without mods which change any of these values, the optimal ratio will be the same. There are also times between day and night called dusk and dawn which complicate the calculations. These include the power generation of a solar panel, the energy storage of an accumulator, the length of a day, and the length of a night. The optimal ratio of accumulators per solar panel relies on many values in the game. This is taken from Accumulator / Solar Panel Ratio (which calculates this in an impressive mathematical way!) and another post in that thread (which calculates the solar panel to megawatt ratio in a different way).Ī small 9x9 setup demonstrating the 20:24 "close enough" ratio above. This means that you need 1.428 MW of production (of solar panels) and 100MJ of storage to provide 1 MW of power over one day-night cycle.Ī "close enough" ratio is 20:24:1 accumulators to solar panels to megawatts required (for example, a factory requiring 10 MW can be approximately entirely powered, day and night, by 200 accumulators and 240 solar panels - this approximation differs from optimal only in that it calls for 20 extra solar panels, which is negligible but remember that the difference between the "close enough" ratio and the optimal ratio increases as you add more solar panels). The optimal ratio is 0.84 (21:25) accumulators per solar panel, and 23.8 solar panels per megawatt required by your factory (this ratio accounts for solar panels needed to charge the accumulators). Use steam engines for boilers, steam turbines for nuclear / heat exchanges as usual.A possible setup Solar panels and accumulators Optimal ratio Using steam turbines instead of steam engines is OP / cheaty. If you come across any mods that use steam turbines / produce high temperature steam to be used with steam turbines WITHOUT THE USE OF NUCLEAR REACTORS, let me know. specifically compatible with: Geothermal Power output will be multiplied so it will be extremely OP if you get high temperature steam without nuclear reactors, like with Geothermal NOT compatible with any mod making use of steam turbines without nuclear reactors (mods that add nuclear reactors should be fine). Default multiplier is 4 and can be changed in the ingame mod options. Cost of reactors is increased accordingly as well, so nuclear is not cheaper, only more dense. Specifically, consumption of fuel cells and efficiency of turbines is multiplied so you get more power from the same setup without getting more power per fuel cell. Multiplies power produced by nuclear setups. Factorio version: 0.16 - 1.1 Downloaded: 2299 times
